(AGENPARL) - Roma, 29 Marzo 2021 -
(AGENPARL) – Rome, march 28 2021 –
????????
????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????“??“???“??“?????“??“???“??“????????????????????“??“????????????????????????????????????????????????????????????????“??“????????????????????????????????????
????????????“??“?????????????????????“??“?????
???????????????????????????????????? ??????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????
On programmers and master valves
As mentioned in the second time, space and space evolution, that is, the state of blending of space and time, which is neither time nor space, but also time and space. The program is relative to programmers. The time and space perceived by the factors in the game are real. On the contrary, our world perceived by higher dimensions is also a virtual game world, which in turn goes back to the eleventh dimension or Some people say that there are more than twenty dimensions. For each higher dimension, there is a sub-valve to control the downstream valve, and each valve is controlled by a player. In the chief designer, everything is virtual programming. Above us and below the chief designer, several dimensions are mutual entities and mutual virtual mirror images. In short, the higher the dimensionality, the more complex the blending and mixing of space and time (not time and space, but also time and space), or it is mixed with more quantitative patterns, that is, the first time outside of time and space. Three “interphase” and the fourth “interphase”. Regarding the third “interphase” and the fourth “interphase”, it is difficult to observe in three-dimensional time and space because they are all in a thin-film “urn.” Up to the total player of the total valve, also known as the chief designer, everything downstream is the externalization of his certain idea or countless independent ideas. There, there is no time and space, and there is no fixed “interphase” to define there anymore, because that is the end of everything and the origin of everything, which may be a cyclical process.
Perhaps in the main valve, it is the existence mode of super “carrier”, or there is no need for a carrier, or it can exist with the help of any “carrier”.
However, various so-called valves can also be cracked and even traveled to higher modes. Explain in a popular way with practical examples, remember that a thorough comprehension is the beginning of termination! Quantum thinking may be the closest dynamic key to completely cracking the source code of this three-dimensional universe. In other words, once cracked, the game will naturally end! How did robots finally have artificial intelligence? The path they went through was nothing more than carrier switching! Carrier upgrade! Carrier compatible! Perhaps, the scary thing is that quantum thinking has approached the boundary of this virtual game of three-dimensional space-time, and may even skip the critical point of the existence of the three-dimensional space-time carrier. So as to evolve into a high-dimensional carrier.